Breath of the Wild sequel gameplay mechanics possibly revealed in Nintendo patents
The upcoming Legend of Zelda: Breath of the Wild sequel has left us with a ton of questions, 1 of which is wondering what sort of new powers Link will have in the new game. A handful of new patents from Nintendo might hold a few clues.
GameReactor constitute a trio of patents that hint at new abilities and game mechanics in the sequel. In Breath of the Wild, Link tin utilise the powers of Magnesis, Stasis, Cryonis, and Remote Bombs — and he may be able to rewind time in the new game. There were already rumors near this ability and 1 of the patents gives the theory some credence. It shows a barrel beingness moved back to a previous position, where it stood earlier in fourth dimension. Combining this with Link's existing Sheikah Slate abilities could make for some clever puzzle solving.
Another patent details how a player could warp to the top of a suspended platform from underneath it. This tin can seemingly be performed at any time, provided the platform above meets the right conditions. We've seen this wall-warping in before footage, just it'due south good to know that it may work vertically too. Lastly, the tertiary patent details a complimentary-fall system, in which the player can swoop in certain directions and fire their bow as they descend. We've seen bits of this in trailer footage equally well, and then in that location may exist quite a lot of action every bit Link descends to the surface from the sky above Hyrule.
We're nevertheless waiting patiently for the sequel to go a release date — and a proper name, for that thing. At this signal, all we know is that it's even so aiming for a launch quondam next year.
Source: https://www.gamepur.com/news/breath-of-the-wild-sequel-gameplay-mechanics-possibly-revealed-in-nintendo-patents
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